Mesh Edge Missing In Studio But Not In Blender

I created a knife for my game using meshes and noticed something off with the handle. On one corner is seems like an edge is missing, making the sky behind the handle visible. In Blender this issue is not present.

Studio

Blender

I’m clueless on how I could fix this.

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I don’t know the triangle (Tris) count of your handle but it’s definitely too high if you’re actually going to use it.

I’d start with trimming down the edges down to a single bevel as this would optimize peformance, start there and see if that also happens to fix this issue. Your normals don’t look wrong in your blender capture so i doubt that’ll be it. Try removing any double vertices, this would make sure that all edges connect to one another.

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