Mesh from Blender looks weird in game

I know, this wasn’t a really helpful title but problem is this.
What does it look like in Blender (no textures):

What does it look like in Studio:
image

Basically it’s like cutted in halves in studio. That changes with my look direction too.
image
image

Does anyone know a solution? What do I need to use for this?

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@Aerodymier
If you still have the file for the mesh, try the different rendering engines to see if you get different results,. Or you can try to increase the smoothness of the mesh by adding more vertices although be careful on how many vertices and triangles you use for your mesh.

Pretty sure this is a known problem. It’s probably you though.

Here’s a working solution that works for me:

I hope this solution also works for you, good luck!

I’ll try these when my modeller wakes up and inform you about the results.

Flip the normals of your mesh:

Do Shift + N in your Blender and export it and it should be all good.

flip the normals of the mesh, i know many people already said that, but here is a link to a video showing how to do it:

(also depends on your blender version)

they work like decals on a transparent block, if you only put the decal on one side, you can see trough it if you are on the opposite side.