I know, this wasn’t a really helpful title but problem is this.
What does it look like in Blender (no textures):
What does it look like in Studio:
Basically it’s like cutted in halves in studio. That changes with my look direction too.
Does anyone know a solution? What do I need to use for this?
2 Likes
XML_Kenny
(XML_Kenny)
June 8, 2020, 10:02pm
#2
@Aerodymier
If you still have the file for the mesh, try the different rendering engines to see if you get different results,. Or you can try to increase the smoothness of the mesh by adding more vertices although be careful on how many vertices and triangles you use for your mesh.
hvrtlvs
(Six)
June 8, 2020, 10:03pm
#3
Pretty sure this is a known problem. It’s probably you though.
Here’s a working solution that works for me:
Select the face you have inverted and press the W key a “Specials” menu will pop up and halfway you will see the “Flip Normals” you can also press Ctrl + N!
[image]
I hope this solution also works for you, good luck!
I’ll try these when my modeller wakes up and inform you about the results.
Flip the normals of your mesh:
If you ever had the issue of faces not facing the right orientation once importing them to roblox heres is your tutorial:
Select all your meshes with A+A in edit mode.
[image]
[Captura]
Click there, and search for the button FACE ORIENTATION.
[image]
Like in the image above, do you see all those red faces? they are the ones causing the issue, they are looking inside the mesh, not outside.
Once all your mesh is selected press SPACE and write RECALCULATE NORMALS,
[image]
Press that but…
Do Shift + N in your Blender and export it and it should be all good.
flip the normals of the mesh, i know many people already said that, but here is a link to a video showing how to do it:
(also depends on your blender version)
they work like decals on a transparent block, if you only put the decal on one side, you can see trough it if you are on the opposite side.