Mesh imported from roblox into blender has see-through faces

When I export a mesh from Roblox Studio and import it into Blender, I find that many of the faces on the mesh are missing on one side, making it appear very distorted.

I’ve had this issue ever since I can remember and no matter how I exported it from Roblox, the same issue occurs.

Here is a picture of what it should look like vs what it looks like.

Note: The faces are only messed up when I go into Material Preview.
Also note: I exported my model from Roblox because I need it with my viewmodel, so just copying it from one blender file to another is sadly not an option.

3 Likes

Before exporting the Mesh maybe try to enable the option Double Sided

1 Like

I’ve tried that, sadly didn’t change anything

1 Like

Maybe here is a Solution.

the fix to this is relatively easy

step 1

select the object and you should see this icon
image

step 2

click it and once you click it it should look somthing like this

step 3

on that panel you see on step 2
scroll down on it and you should see this
image
once you see it click it

then you should see this
image

step 4

then click where it says alpha blend on
image

one you click it and you see difrent option click the one that says opaque

2 Likes

this is not going to be helpful if your importing your object back to roblox

Only animations I need, and it was totally impossible to make them with this mess of a mesh. Thank you so much!

robloxapp-20230611-1036485.wmv (2.3 MB)
this is what im assuming you are trying to acomplish?

1 Like

In the line of that yes, I was told my old viewmodel was too boring so now I have to make completely seperate arms for all this “fancy” animation work.

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