When I export a mesh from Roblox Studio and import it into Blender, I find that many of the faces on the mesh are missing on one side, making it appear very distorted.
I’ve had this issue ever since I can remember and no matter how I exported it from Roblox, the same issue occurs.
Here is a picture of what it should look like vs what it looks like.
Note: The faces are only messed up when I go into Material Preview.
Also note: I exported my model from Roblox because I need it with my viewmodel, so just copying it from one blender file to another is sadly not an option.
In the line of that yes, I was told my old viewmodel was too boring so now I have to make completely seperate arms for all this “fancy” animation work.