OutlookG
(Outlook)
March 16, 2021, 1:09am
#1
Hey everyone! Recently today a bunch of meshes in my game (in every server) are not loading do to this error.
Game: [đ
CODE: HOLIDAYSđ] Scythe Simulator! - Roblox
âMeshContentProvider failed to process https://assetdelivery.roblox.com/v1/asset?id=6480220999 because âcould not fetchââ
I have no clue how this happened, if anyone could help that would be greatly appreciated!
Models:
Hey @OutlookG ! Iâm sure you have already looked into this issue, but it appears to be a bug through roblox (According to the articles below)
After checking all the MeshContentProvider errors, here are some of the sources I was able to find out:
Source: Stravant https://www.roblox.com/users/80119/profile <a href="https://www.roblox.com/library/10813073/Thruster-Mesh" rel="nofollow noopener">https://www.roblox.com/library/10813073/Thruster-Mesh</a>
<a href="https://www.roblox.com/library/11294911/Pyr-A" rel="nofollow noopener">https://www.roblox.com/library/11294911/Pyr-A</aâŚ
In my game, I wanted to make a 3D Warehouse, basiclly a window where you can view parts and meshes. I ran into an issue.
I have a TextBox to load meshes in
[3dWarehouse]
code sample:
script.Parent.FocusLost:Connect(function()
game.SoundService.Click:Play()
script.Parent.Parent.Viewport.MainPart.Transparency = 1
script.Parent.Parent.Viewport.WedgePart.Transparency = 1
script.Parent.Parent.Viewport.CWedgePart.Transparency = 1
script.Parent.Parent.Viewport.TrussPart.Transparency = 1
scrâŚ
You may just have to experiment with overcoming this. That may include just running over your codes (if you are inserting meshes with code), making sure none of the meshes are moderated, and re-checking the mesh Ids. If none of that works, I would switch this topic to @EngineBugs , or something along those lines. Hope this helps,
Infinite_Visions
OutlookG
(Outlook)
March 16, 2021, 1:36am
#3
Odd, these meshes are not old and they are not set with code so im not sure. I donât have access to engine bugs so I canât post it there.
1 Like
I have no idea then. This must be a bug, hopefully it will be fixed
1 Like