Just released a series of Changes & Improvements:
- Attachment, Joints and Constraints support, requested by @Quenty, this has been tested on a few different models, but may not work perfectly in every case. The plugin will attempt to maintain all of the constraint attachments on things like cars.
- Further split out the output file into ‘DuplicateMeshes’ and ‘NonProblemMeshes’, where the former are meshes that the plugin has identified to be identical with different MeshIds, and the latter meshes where there is only one MeshId for that set of vertices across the game (therefore, not a problem)
- Performance & potential negative impact improvement, stupidly, the plugin would previously replace the meshes that were not problematic as well as those that are, this is resolved.
- Added support for PivotOffset, to resolve the problem @Rocky28447 encountered
- Various fixes for SpecialMeshes breaking the ‘Fix Duplicates’ step, meaning SpecialMeshes should just have their MeshId changed from now on, and not come under any of the MeshPart logic, to fix a problem @dogwarrior24 encountered.
- Widget button under plugins now toggles the window, plugin is closed by default. Widget button requested by @Dued1
- Improved messaging around problematic messaging, requested by @Dued1
Improved messaging
When there are no duplicate meshes in the selection (i.e. no issues)
When there are duplicate meshes under the same ID, and an opportunity to merge them