Why are people making bushes using your plugin?
I’ve never seen a plugin able to import meshes to terrain. This is very neat!
Why are people making bushes using your plugin?
I think that’s just an automated spam comment for plugins. Plugin comments are kind of doomed with bots lol
As somebody who always exports terrain this looks beyond useful Thanks Tyridge! The only thing I would request is for textures to to exportable if not already
Not sure what you mean by exporting textures
this plugin imports terrain it doesnt export terrain
Forgot to credit @Quasiduck for his better fillwedge but that was the basis for a good amount of the generation here
Hi! I was using the previous iteration of this plugin and I liked the feature to convert my meshpart to wedgeparts so I can import a mesh and use the wedgeparts as collision, This version can convert a meshpart to wedge-meshes, But that doesn’t fix the collision issue
Could you possibly re-integrate this? (or provide the previous iteration of the plugin)
You can just download the earlier version of the plugin from Roblox asset delivery.
Hi! I love your work, but please can you add a setting where we can custom the length for our meshes because if we keep wedges with a size of 0.001 for the x axis, people can go through the wall and the ground if something bad happens with velocity and speed
When I try using the plugin to convert a meshpart to terrain I receive the following error “Can’t parse JSON” and the screen gets stuck on Loading Mesh. This issue only started happening recently, is it working for anyone else?
Does it happen with all meshes? Did you make sure to allow HTTP requests?
Yep seems to happen with all meshes (even meshes that worked in the past). I checked and both HTTP and API are turned on in the game settings
The plugin seems pretty cool. I may be doing something wrong, but the orientation of the generated terrain seems to be off, by 90 to 180 degrees when trying to generate terrain from mesh. I am not sure why this is. It is also creating terrain hills where there was no incline whatsoever, perhaps I have an issue with my mesh?
This plugin is a life saver!
Had problems with heightmap generations and came out extremely blocky + had took weeks to optimize my terrain using the PartToTerrain plugin. I converted my heightmap to an obj file and optimized it in blender, only for this plugin to save me time and not crash studio.
Just updated this, fixed an issue where jpgs uploaded by your PC were erroring and also fixed some generation errors
Can this be used during runtime? I have a procedural world generator and would like to dynamically generate terrain using meshes.
It doesn’t have this but it wouldn’t be too hard to fork to do this yourself, you can dm me if you need help with that
Is there any way to reduce the amount of terracing you get?
Not really, I think that’s just an artifact of smooth terrain on slopes because voxels.
Roblox said that they were planning on addressing it soon at the latest RDC, not sure what the progress is on that
The link doesn’t take me to the plugin page. How do I find it?