According to the limitations I am allowed (150 + 60) * (Players in game server) per minute
But I am only PublishingAsync approx 10-30 times per minute in each server, which leads me to believe that these limitations apply to the entire universe? I’m not quite sure why we are breaching these limits but if anyone has any ideas I would appreciate a reply!
Haha, it’s not completely useless, but some of the use cases that might come to mind indeed would not scale appropriately, in case your game becomes big… That would apply even if there wasn’t an explicit quota (purposely preventing anyone from making this mistake).