Does anyone know what “UpdateUILayouts” on the microprofiler means and what could possibly cause it to be so high? It’s taking up a lot of space on it, and it seems to be affecting Render and Worker::runjob too.
I looked it up on the internet and nobody else has this issue. My only guess is that it’s from a plugin or model. Do you use any plugins or any free models because you should check those.
I’ve checked those areas and it isn’t the issue. I should also mention that it only appears when the camera moves
Did you ever find out the cause?
No, I moved all of my assets into a fresh game and it seems to have solved the issue. I have no idea what caused it.
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