I see
In that case, you probably want to use some sort of bodymover like LinearVelocity so that you can apply the actual velocity to the player.
I assume what you want is something like what is shown in this post?
I see
In that case, you probably want to use some sort of bodymover like LinearVelocity so that you can apply the actual velocity to the player.
I assume what you want is something like what is shown in this post?