Military VS Zombies 2 | v.1.5 Changelog


Recent Changes:
Inform me of any bugs in the group wall!

Recent Changes:
Inform me of any bugs in the group wall!

6th January 2024

  • :world_map: MAP UPDATES
    – Christmas decoration taken down
    – Removed Tundra Area
    – Some extension to grass area
    – Some extension to City Area, although many of it is restricted, there needs to be a few other updates before I could open more of it up
    – Relocated Bunker 92 to the grass area, now dressed as a Black Mesa Facility (it may not fully accompany the lore around Black Mesa, I really just chose the name cause it sounded cool to me)

  • :zombie: HORDE ATTACK
    – Reworked horde attack a bit to be more structured
    – All non-horde related zombies will be removed for the duration of attack
    – There will be a wave 1 and wave 2 attack, which are scheduled to always occur at specific times, so a wave 2 attack can happen if wave 1 isn’t cleared
    – Clearing the wave gives everyone a points reward
    – You can obtain a free M4A1 at spawn during the attack but you cannot refill it’s ammo

  • :oncoming_automobile: VEHICLES
    – Added β€œM939 Transport” in base
    – Slight tweaks to Humvee Model and now has armored gunner seat on top
    – Special Forces Humvee now restricted to Special Forces gamepass owners
    – Snowmobile removed

  • :gun: WEAPONS
    – Added Sig Sauer MPX: Available at Black Mesa Facility
    – Small buff to HK417, SCAR-L and M249 SAW
    – Increased max ammo capacity for HK417 and SCAR-L
    – Replaced SPAS-12 with M1014
    – Renamed M700 to M24
    – Some weapon prices have changed to be cost lower

  • :hammer_and_wrench: OTHER
    – Zombies will be able to walk through buildings in the City to prevent them being stuck easily. This is a temporary measure until I find a way to add pathfinding that will not significantly impact performance
    – First Aid Kit moved to Base
    – Added Medic inside a base tent, gives out free revives
    – Updated vests and helmet
    – Added new patrol cap
    – Added notification system when purchasing or encountering errors
    – Reworked settings menu
    – No more duplicate gun purchases
    – Mesh optimizations
    – Script optimizations made
    – Probably some more stuff I forgot to mention

– :warning: IMPORTANT

– This may disappoint many people but I’ll be pretty much halt development on the game until around the end of June, reserving updates mainly for bug fixes when possible.

– Just to give insight, I thought I could balance school work and development, but I ended up neglecting my school work a lot. Since I spend lots of time on game development and other related stuff, I don’t really have a choice but to take this break, especially since this is resit exams that I’m prepping for

– I will temporarily close down the group wall after making sure there are no bugs reported with this new update, since I don’t want scammers flooding the wall while I’m mainly gone. However you can message the user β€œMVZ2_Feedback” if you want to report bugs, leave any suggestions and messages and I will definitely go through them when I can throughout my break🫑

As always, big thank you to every single person who has supported the game. :purple_heart: I mean it from the bottom of my heart.

–
Previous Changes:

v.1.4.7
  • :christmas_tree: CHRISTMAS THEMED MAP

  • :santa: SANTA MINI-QUEST
    – Receive a unique Desert Eagle that comes with a special skin upon collecting the mini quest

  • :hammer_and_wrench: OTHER
    – Invisible barrier added around river, no longer have to worry about accidentally dying
    – Auto-jump disabled on mobile devices
    – AR-15 price reduced to 10 points
    – 2nd exit added inside the CIA Bunker tunnel to prevent being trapped by zombies
    – Moved run/crouch buttons per feedback
    – Added player damage FX
    – Swapped HK MG4 with M249 SAW
    – Kamikaze Zombie no longer insta-kills, instead takes 50% of current health and blasts player away
    – Fixed skydiving
    – Added new zombie SFX
    – Some script optimizations made

v.1.4.6
  • :sparkles: PERKS
    – QUICK REVIVE: When you are downed by a zombie, you are able to revive in 10 seconds and keep your weapons, however you will lose any applied perks. Purchase from Bunker-92
    – JUGGERNOG: Extends your HP by 15 HP, meaning you can take 2-3 more hits. Purchase from the warehouse in the city

  • :hammer_and_wrench: OTHER
    – You can hold x2 grenades now
    – Updated grenade explosion FX
    – CIA Bunker and Bunker-92 are now enterable through teleporters only to prevent zombies getting stuck
    – Added breakable barriers to another building
    – Spitter moved out of ammo building
    – Zombies can only enter through barriers when it is completely broken down
    – Base edits, taller fences and tower
    – Some badges award method have changed: MRAP, Snowmobile and Dragunov SVU must be purchased to achieve their badge
    – β€œDeal Gone Bad” and β€œMayday” will have a prompt show up at their according location, trigger it and you will recieve it. For now its a temporary fix but it may stay

v.1.4.5
  • :bomb: FRAG GRENADES
    – Can be purchased from the Insurgent Camp at a price of 140 points
    – Only grenade can be held in your inventory at a time
    – Creates a deadly blast that can help save you from a swarms of zombies

  • :man_zombie: BREAKABLE BARRIERS
    – Zombies will be able to break down barriers at the Ammo building
    – You will be able to repair the barriers

  • :heart: :coin: HEALTH AND POINTS UI
    – Added this mainly for non-computer users

  • :medal_sports: BADGES LIST
    – Keep track of the badges you achieve or don’t have
    – Access via the β€œBADGES” button on the bottom left

  • :hammer_and_wrench: OTHER
    – Added camera shake effect to explosions
    – Fixed Freak Experiments badge
    – Added some more badges to discover
    – Code updates to weapons system
    – Added barrier in the Tundra area
    – Spitter Zombie should not get stuck behind ammo crate anymore
    – Added some more badges
    – Car spawners are now used by prompt

v.1.4.4
  • :star2: NEW POINTS SYSTEM
    – In order to make the game more fair to everyone, I have decided to change the way points are given out, it will now be based on how much damage you dealt to the zombie compared to everyone else who damaged the zombie
    – e.g You deal 90 damage to a zombie, someone does the final 10 damage and kills the zombie. You will gain most of the points from the zombie while they only get a small amount
    – This system will be implemented for Giant Zombies for the time being to kind of trial this system, but also make it more fair
    – This was only applied to Giant Zombie an hour or two ago but I have quickly pushed another update to apply to all Zombies
    – To balance things, I may adjust prices of items that can be bought by points over time, so expect things to raise in price

  • :biohazard: A section of the City has been put under quarantine
    – A chemical truck was attacked during an escort and has caused a dangerous situation that may evolve
    – Special operators have been able to push zombies out of the city for the time being… leading to the next change

  • :man_zombie: ZOMBIE SPAWN CHANGES
    – Majority of zombie spawns were moved from City to the Grasslands

  • :man_mechanic: MECHANIC ADDED
    – They will be able to repair your vehicle’s wheel free of charge at the base

  • :hammer_and_wrench: OTHER
    – Added barbed wire around base perimeter, should slow down zombies ability to climb into base (Shows up in latest servers)
    – Few edits around base
    – Added sounds to the gates
    – Medkit price 110 > 100
    – Updated messages above NPCs

v.1.4.3
  • :man_zombie: Zombie Horde Attacks
    – In order for these events to occur, there must be at least 9 people in-game
    – Every night, there is 20% chance of a zombie horde attack occuring, if this does seem a bit frequent in-game I may lower it
    – There will be zombie spawners infront of the base and the base will be under attack for ~3 mins 30 seconds
    – There is a big kamikaze zombie who will try to blow up the North gate, try to stop him before he does and slow down the attack
    – Use these as an opportunity to gain some points!

  • :woman_zombie: Zombie Updates
    – Giant Zombies NO LONGER fling other zombies that it steps on
    – :zombie: New Jumper Zombie, only appears in horde attacks
    – These zombies are faster than normal and can jump much higher than regular zombies, but they don’t have much health
    – They can also trip you over and cause a swarm of zombies to consume you if you’re not careful
    – :bomb: Kamikaze Zombie has been buffed and is a THREAT! if you hear the C4 beep, you better be alert
    – Upon impact with it’s explosion, theres a 25% you die immediately, otherwise it takes 60% of your health
    – However, the impact radius has been nerfed from 17 studs to 5 studs to try balance this
    – They can now blow up YOUR WHEELS! Try dodge them if you see them, or you can drive an MRAP which is not affected by these explosions
    – You won’t be damaged if you are inside a vehicle and impacted by an explosion

  • :gun: WEAPONS
    – Added new AR-15 exclusive to group members only, replacing the Glock 17
    – M4A1 and M16 recieved a slight damage buff
    – Changed some gun sounds (Beretta, M4A1, M16, Glock 42-S, HK417, AUG, S&W Model 66)

  • :hammer_and_wrench: OTHER
    – Added some helpful NPCs around for new and current users, may add more to them later
    – Very minor map edits, just added few more props around base
    – Fixed plane propeller textures
    – Removed blood from game due to ROBLOX restricting my game to 13+, users 9+ should be able to play again as soon as this gets cleared
    – BLOOD MOON HAS TEMPORARILY BEEN REMOVED WHILE I DO SOME REWORK

v.1.4.2
  • :jack_o_lantern: HALLOWEEN UPDATE
    – Map is now halloween themed
    – Zombie models are halloween themed
    – Halloween Exclusive β€œCaptain Jack” enemy now spawns in-game
    Killing him will reward a special badge, expected to reward players in a future update. He will spawn at random but select few locations, marked by a floating Ghost Ship

  • :red_circle: BLOOD MOON EVENT
    – Every in-game night at 9 PM, there will be a 5% a blood moon event occurs. [This won’t be exclusive to Halloween] (Edit: was 10% in older servers, thought it seemed difficult)
    – Visibility is decreased, all current zombies are healed
    – This event will last for 5 minutes
    – 3 new zombie types will spawn across the map apart from the City
    – Enforcer: A stronger zombie who can soak up more damage as well as deal more damage than your typical zombie
    – Nibbler: These mini zombies are very fast to catch up to you and get you off guard. They don’t deal much damage but could be the one to take you out when you’re severely injured
    – Eruptor: Upon contact or killing these, they will burst and temporarily blur the vision of nearby people. You can detect them from the toxic gas they emit

Chance rate will be adjusted in future. I would add few more gameplay features to this but I didn’t have time, as it required additional work elsewhere. So expect this event to get more difficult!

  • OTHER
    – Quest removed from the game, congrats to everyone who completed it! Let me know if you want more mission/quests and even drop ideas surrounding it
    – New badge added β€œSomebody’s Watching Me”
    – Fixed camo shop
    – Fixed ragdoll death
    – Minor backend updates
v.1.4.1
  • AIR DROPS :airplane:
    – Air drops containing a randomly selected weapon will periodically drop at a randomly selected around the map

First drop on a server takes 11 minutes to occur, further drops will take ~14 minutes to occur
Crates despawn after 2 minutes after touchdown
You may only collect one crate per character lifetime, meaning you have to die to collect another crate
Weapons collected from the crate cannot have their ammo refilled
AIR DROPS DO NOT OCCUR IN PRIVATE SERVERS

I may change some restrictions and adjust time interval depending on things play out in-game.

  • OTHER
    – Black ammo counter bug fixed
    – Global leaderboard UI changed up
    – Game version now displayed on bottom right of screen, can be enlarged temporarily by clicking it
    – Texture added to Armored SUV
    – Changed settings UI
v.1.4
  • NEW QUEST :globe_with_meridians:
    – This can be initiated by the NPC with dialogue next to spawn
    – Upon completion, you will recieve a unique Armored SUV! [This can be spawned free using the spawner located in the city]

  • MAP REVERTED TO NORMAL :world_map:
    – It was about time the halloween theme was removed, 4 months later :grimacing:

  • GAMEPASS SALE :heavy_dollar_sign:
    – All gamepasses are on sale up to 20% off! This sale lasts until 26th February
    – This is the first gamepass sale ever and could be the last!

v.1.3.5
  • :jack_o_lantern: HALLOWEEN UPDATE
    – Map is now halloween themed
    – Zombies were changed to be halloween themed:
    – New zombie added for halloween
  • Quest update to be added in a day or two, few bugs need to be fixed
v.1.3.4
  • Reverted map back to normal
  • Added ammo crate at base back (Was temporarily removed due to a bug)
v.1.3.3
  • Added a South gate for military base
  • Exclusive weapons added for people who completed the mini quest! These will appear in your inventory everytime you spawn. Congratulations
    – Frostbite AK47 (Has a 8% chance of temporarily freezing the zombie you are shooting at)
    – Santa’s Desert Eagle
  • Dragon’s Breath Desert Eagle now has a 8% chance of setting the zombie on fire for a few seconds
  • Help GUI added for new players. Can be accessed by at spawn by a prompt
  • Added ammo crate inside base
    – Purchasing ammo at the base will come at a fixed price of 50 points
v.1.3.2
  • Added snow uniform equipment to spawn. This will remain at spawn for however long the snow lasts.
  • Changed colour of CCTV Camera buttons to white in order to make it more visible
  • The military have decided to act on the issue of people jumping into the river and installed signs warning people that the river kills you.
  • 2 more camera locations added in City
v.1.3.1
  • Added a map narrowing down locations where the presents are. Legends say this is in possession of the CIA :eyes:
    – You can take a handheld copy of the map on the table with maps
  • CIA Bunker was updated
  • Security Cameras added
    – This can be found within the CIA Bunker
    – This allows you to various security cameras location around the map
  • Headshot multiplier added
    – Pistols do 35% more damage
    – SMGs do 30% more damage
    – Assault rifles do 20% more damage
    – In terms of Snipers, M110 does 30% more damage, M700 does 20% more damage, Dragunov SVD does 50% more damage
  • Shotguns do 10% more damage
  • SPAS-12 ammo capacity nerfed (210 > 96) (It was never meant to have 210 in the first place)
  • AA-12 ammo capacity nerfed (160 > 140)
  • Night vision option added for Special Forces pack helmet
    – To activate night vision, press β€œN” on your keyboard or press the night vision button on mobile devices
    – You MUST be wearing the Special Forces helmet in order to use this feature
  • Goggles and Tactical Shades added to the mountain bunker
  • Cabin at the Snow Area is no longer enterable due to small/large amount of zombies getting stuck there
  • Anchored the concrete rubble in the city
v.1.3

:gun: Weapons:

  • Guns now have animations
  • Gun points wherever you look in first-person
  • Some gun models were updated to have a higher quality model, these guns are:
    – MP5
    – Dragunov SVD
    – Glock 17
    – Beretta M9
    – M4A1
    – M16
    – SCAR-L
    – SPAS-12
    – AA-12
    – MAC-10
    – Beretta 93R
    – HK417
  • MP5 and S&W Model 66 gun sounds were changed
  • Weapon GUI is more clean now and takes less space on the screen
  • Minor cosmetic effect changes made to Cyber Dragon and Dragon’s Breath gamepass weapons.
  • Glock 42-S magazine capacity reduced. 15 > 8
  • Unequipping weapon while reloading cancels the reload

:oncoming_automobile: VEHICLES:

  • Vehicle chassis was updated to be much more smooth when driving
    – Should handle terrain/bumps with more ease rather than abruptly stopping
  • Rear lights of vehicles should light up when headlights are on now
  • Vehicles spawn in a white paint colour for now
  • Vehicle colour customization available at a paint shop at a certain location
    – As of now the only colours available are a Woodland Green, Desert and White
  • Note: If the cars feel like they are stuck, and you know the car isn’t obstructed or in park, try moving the car back and forth and it should get moving.
    :world_map: MAP:
    –
  • :snowflake: Snow has covered the map
  • New CITY area added
    – You will be able to purchase medkits at the hospital. You can only carry up to 2 medkits
  • Christmas decorations added around the map
  • New atmosphere feature added to replace the classic fog
    – Night time will look more darker than before
  • Woodlands terrain is less flat

OTHER:

  • Minor graphical changes
  • Run and crouch button is now only available for mobile devices
    – To sprint on computer, hold down LEFT SHIFT, to crouch, press β€œC”.
  • Camera now moves down when crouching

:santa: QUEST INFO:

Talk to Santa to activate the quest. Dying deactivates the quest. Everytime the quest is activated, the present locations change

v.1.16.2
  • Standing zombies issue should be fixed :crossed_fingers:
  • Fixed issue of snow atmosphere staying when resetting
  • Some other minor bug fixes
v.1.16
  • BRAND NEW TUNDRA AREA to explore
  • New Weapon (Dragunov SVD)
    • Only available to purchase in an undisclosed area
  • New Vehicle (Snowmobile)
  • New Zombie Sounds
  • New Zombie Animations
  • Zombie’s detection range slightly increased
  • New Zombies! (Snow Zombies, Lumberjack Zombie, Strong Snow Zombie, Kamikaze Zombie )
  • You now hold β€œE” or click the prompt to equip the military equipment
  • You can switch between different vests without resetting
  • New Army Uniforms available in a secret area
  • Tactical shades now don’t remove all your accessories. Accessories will only be removed if you wear the helmet
  • Minor edits to trees
  • Zombies can be more easily knocked down by cars when hit at high speed
  • Increased recoil to M700 sniper
v.1.15
  • Removed assisted base entry for zombies at the rear of the base
  • Removed the quest
  • Removed zombies that spawn inside the base
  • You now have to trigger the prompt at the exit door to leave the bunker rather than touching the door
  • Base gate improved, it now slides rather than going invisible
  • Fixed issue of zombies getting stuck in top boundary
  • New MP5 Sound
  • Added barriers infront of the water infront of the military base
  • Dragon’s Breath Desert Eagle now has an 8% chance of lighting the zombie on fire!
v.1.14.8
  • Fixed collisions issue at Island. You should now be able to access the whole island
v.1.14.7
  • Parachutes will now only be handed out when entering the helicopter and removed when landing
    • This is to prevent people from using it to troll people when they’re driving
  • Collision improvements
  • Vehicles will automatically turn on parking brake when exiting
    • This is to prevent cars from driving away into the distant when hopping out while it is in drive
    • Parking brake sign was added in addition to this
  • Vehicles will now only be able to be driven by the vehicle owner

Other info

N/A

11 Likes