Mind Reader: tagging ROBLOX

[quote] Thanks for the feedback.

The reason I do teleports is in case the asset that gets inserted hoses the place. Maybe I’m too pessimistic? [/quote]

I don’t know what that means, but it’d be better if it didn’t change place server each time we wanted to get another model :P[/quote]

Well, I’m worried that some of these models have scripts that will do bad things, like insert viruses or destroy the baseplate. I’m grabbing random user models, so they can have all kinds of crap in them.

By the way, here’s a way to track the tagging so far:
http://test.goproblems.com/tagger/

A large amount of models are utterly destructive to places, with illcoded assets. Teleporting is very safe.

Just some transitions and replicated first should help.

[quote] Thanks for the feedback.

The reason I do teleports is in case the asset that gets inserted hoses the place. Maybe I’m too pessimistic? [/quote]

I don’t know what that means, but it’d be better if it didn’t change place server each time we wanted to get another model :P[/quote]

It means expecting the worst possible thing

@OP: Couldn’t you just clear everything in the place that wasn’t supposed to be there and reset lighting settings whenever a model was removed?

[quote]
@OP: Couldn’t you just clear everything in the place that wasn’t supposed to be there and reset lighting settings whenever a model was removed? [/quote]

I’m worried that scripts will do weird things that are hard to recover from, like hose local player stuff. Of course, they can also kill all running scripts, including my game logic script, and there’s no recovery from that. I was thinking that would be relatively rare.

ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

I get it now B)

This is a great idea for a game!

More teleportation means more tickets. The more tickets you earn, the richer you get!

Was able to tag a few models with someone. I could actually have a little bit of fun with this, seeing random models, thinking up of relevant tags and knowing that I can contribute toward more relevant search results. I came across a dock, vault 193 from fallout(pretty coool), some toll booths for a toll road, and a power generator of sorts. So not at all uninteresting.

With some fixing up and a little bit of polish I could see people playing this. You could track some statistics like models tagged and relevant tags added and maybe display them on a global leaderboard. People like being on top of leaderboards, so it’d be a decent reason to play again if not to just help out or have fun with words.

I tried to make something similar but I kept getting “Asset is not trusted for this place” on public models. Do you have some special permission or am I just doing it wrong?

I thought the two-person dependency would be the downfall of this idea so I wanted to try a one-player system that used DataStores to match tags and queue models for tagging.

Looks like he took a bunch of models and is working off of a predefined list.

I did something similar to label all the sounds in my Sound Library plugin

If you want to let players tag assets, why not have that feature on the website itself?






On Kongregate, any user can create a new tag for a game. You can see from the images that only the most voted tags are used. With this system, there’s no genre settings. Players just type in the tags they want when searching.

[quote] If you want to let players tag assets, why not have that feature on the website itself?






On Kongregate, any user can create a new tag for a game. You can see from the images that only the most voted tags are used. With this system, there’s no genre settings. Players just type in the tags they want when searching. [/quote]

They want to see how useful the system is before implementing it site-wide. Plus, there’s a code freeze going on currently so this is a nice way to add tags without having to update the website.

Tried it, it’s an awesome idea. Might need more incentive to play though. Also, I could skype a friend and go around creating stupid tags for everything as well…

@Adam I’d like to see this for hats, too. Instead of models, it would insert a bunch of hats at once to speed things up, and you’d vote on them in a row.

Also please fix the teleport tool teleporting into the skybox:

if not mouse.Target or not mouse.Target.Parent then return end

Award official hats after tiers of player points earned? 5, 10, 50, 100? <:

If you and a skype friend tag a bunch of things wrong on purpose, you’d be in the minority. Most people would tag stuff correctly. All tagging systems have this d: Still way better than the current tagging system that just uses words in the description of models, where people just spam the whole english dictionary.

[quote] I tried to make something similar but I kept getting “Asset is not trusted for this place” on public models. Do you have some special permission or am I just doing it wrong?

I thought the two-person dependency would be the downfall of this idea so I wanted to try a one-player system that used DataStores to match tags and queue models for tagging. [/quote]

You have to Take all assets before inserting them. I wrote a script to hit a series of web API’s to do this.

[quote] If you want to let players tag assets, why not have that feature on the website itself?






On Kongregate, any user can create a new tag for a game. You can see from the images that only the most voted tags are used. With this system, there’s no genre settings. Players just type in the tags they want when searching. [/quote]

My theory is that putting the tagging system into a game encourages more interesting and complete tagging by leveraging game mechanics. We may also have some manual tagging, but it’s probably hard to stop bots producing garbage.

Award official hats after tiers of player points earned? 5, 10, 50, 100? <:

If you and a skype friend tag a bunch of things wrong on purpose, you’d be in the minority. Most people would tag stuff correctly. All tagging systems have this d: Still way better than the current tagging system that just uses words in the description of models, where people just spam the whole english dictionary.[/quote]

Teleport tool fixed, thanks :slight_smile:

Hats would be cool. There’s no reason not to be able to tag everything.

Awarding hats is a good idea. We’ll hopefully make this a more official part of ROBLOX in the near future, and have better incentives.

This game is all free models. :swag:

No, but sometimes interesting tags that aren’t necessarily accurate will get through when both players start getting desperate:

Not that it’s necessarily a problem. Both players did think of the words, and they aren’t entirely inaccurate.

Also, sometimes not all of the taboo words display, as you can see in both images.

Overall, good concept, but I agree that there could be more polishing. A better user experience would create a greater incentive for users to play.

[size=5]D: aw.[/size]

Nice idea, “but” …

Seems like my earned Player Points from yesterday night (around 14 hours ago) haven’t been registered on the game’s leaderboard. 2bad.
Me and some football-guy saw a lot of interesting things. All of them were dogs. And I bet we got around 50 or so, before the game crashed/shut down.

I’d rather try to tag on my own and very quickly process a lot of models without ‘taboo’ words or competing with another player. Then you can vote on each tag, make your own, or say a tag is wrong. Enough wrongs and the tag gets removed. Enough rights and the tag gets accepted.