Update: I’ve released my other popular mining game Azure Mines as a free model on Roblox. This time around I specifically designed it like a kit to make it easy to edit and remix for people that don’t have advanced scripting knowledge. Theres no license, go wild and do whatever you want with it.
Edit: If you are using the kit you can join the Infinite Mining Games Discord for scripting help, kit announcements and to share your creations or to check out what others are making! Infinite Mining Games
Nice! But i got a question, we can use Modules instead of storing the ores data inside each ore? There is any difference when doing it? And what do you recommend me to use, Modules or values?
I remember when I used to play Azure Mines,I loved it a lot and spent a lot of my time on it.Sadly a developer can’t update his old creations forever, everything must come to an end. The good thing is that with this kit, people might create cool games and continue your work.
Yes, I made a fan game of Azure Mines, but I have one issue on it:
I am trying to make it unique by each time somebody joins, the gift can be different from the blue-yellow gift. These are the gifts I mostly put: https://www.roblox.com/catalog/1237428/
and this one: https://www.roblox.com/catalog/6125503/
I am trying to find a solve for this one.
Can anynody give me how to make this thing I explained unique?
I wrote a plugin for anyone using the open-source Miner’s Haven game to use. It includes features for searching, sorting through, and finding items via their rarity, name, or ID. It’s incredibly easy to use and even includes built-in support to let you know when an item’s ID is too high (skipped a number) or is a duplicate of another ID. (see below)
The UI is incredibly user-friendly for ease of access and even highlights items based on their rarity. I’ve also made it so that if you click on an item, it will select that item’s model in the explorer so you can easily go to it.
Feel free to use it for yourself (for free!) here: