Missle Movement

nice, so all you have to detect the player’s input
the easiest way is to use userInputService, but on mobile you would not be able to control the missile

example:

game:GetService("UserInputService").InputBegan:Connect(function(input,gpe)
	if not gpe and input.KeyCode == Enum.KeyCode.W then
		--update missile position to go forwards
	end
end)