Mobile Compatibility

Hey, how do I differentiate from what mobile button has been fired.

Currently I have one function that and within the function are if statements so for example

local function Fire()

if Input == Enum.UserInputType.MouseButton1 or  Input == Enum.UserInputType.Touch then
  print("Fist punch")
end
if Input == Enum.UserInputType.MouseButton2 or Input == Enum.UserInputType.Touch then
  print("Heavy fist punch")
end
end

Notice how the first if statement I can differentiate between mouse 1 and mouse 2, but there’s a problem for mobile since it both has .Touch, but I need to make it so if button2 on mobile is pressed it does Heavy fist punch, but button1 does fist punch.

I dont know if this is wrong or not, but I do this, check if the player is pc or mobile, then from there create different behaviour on their client/buttons/triggers… (need feedback)

local UserInputService = game:GetService("UserInputService")

if UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled and not UserInputService.MouseEnabled then
     warn("MOBILE USER")
elseif not UserInputService.TouchEnabled and UserInputService.KeyboardEnabled and UserInputService.MouseEnabled then
     warn("PC USER")
end

Topic

How about making a GUI button for a heavy first?
Mobile specific buttons exist!

I would suggest looking at this documentation.

there’s no mousebutton 1/2 on mobile (ofc), i think you can to do is the MouseButton1 the corresponding input is Touch and the MouseButton2 is TouchLongPress…