Honestly it’s still a big problem if your game has been released. If you even have hype for your game and you set a game pass for sale for 1R$ people might buy it.
Though it might sound unlikely, it happens.
In fact, I had one on sale for 1R$ before and someone literally commented and called me a scammer as I closed the game after giving up on the project. He had literally spent 3R$ on game passes and kept watching the game.
Well unfortunately if you have a lot of developer products it’s a major pain in the ass to do so. I’m not saying it’s impossible, but do you disagree in saying that mock purchases would be a lot better?
I just have a test product/pass that tells people not to buy it for minimum price, then I just have to test the new ID works and it’s all done without people getting massive discounts
Thank you for bringing this up. Though, it’s quite different technologically from enabling mock purchases, so we will have to address it separately. We’ve added it to our Trello board: Trello. Please vote and encourage others to join. We will add it to our pipeline if it gets enough attention.