As you said some of the parts weren’t rotating before, but with less parts you might have a better shot!
Ok I’ll give it a shot. I’m desperate to fix this since I said I was going to release my game 3 monthes ago but the build system is holding me back
I hope it works! I’m exited for your game it looks great so far.
Thanks so much! I really appreciate that. I’ll definitely send you the group link
If it works please select the solution, and close the topic.
Yea I will. I’m currently testing it
It doesn’t seem to be the solution. Thanks for the help though…
Final resort because it seems like a studio/blender bug:
I would export every model to obj or fbx and change the default orientation in blender then import back to roblox. (atm I don’t remember how to export a model from studio, look it up on the devforums)
VERY FINAL RESORT AND VERY STUPID BUG:
Un-anchor and re-anchor all the parts in the model, make sure there are no welds in the parts.
Edit: if you want two different materials in your model export to a obj the separate parts, then import again the two meshparts and make it a model.
Ok I’ll try that. i can’t now but will respond if it works…
Hello it’s testUser just found out a solution that could work. Is there a way in the Object:SetprimarypartCFrame in the CFrame.Angles part to not change the Z Value or make the Z Value Object.Orientation.Z??? I’m not good a blender and this seems to maybe have a chance to work
I can help you further if you contact me on discord: lakee#5197
Ok i sent a request… hope you can help
Is there a way to move the model without making it go on top of whatever is already in that position?