Iv made a mech model. Now my problem is that it starts accelerating and moving randomly.
Iv deleted all the scripts in it to lower it down. The most iv worked out is that the AssemblyLinuarVelocity and Angular velocity aren’t set to 0 and wont let me set it to 0. Before running the game it is set to 0.
I’m unsure what to do and any help is welcome. If you need extra information I am happy to provide Thanks in advanced
So when the “fake legs” are uncollidable this doesnt happen. So what im trying to do is make fake leg that are long enough to keep the mech up but obviously the IK legs will change on how close to the ground the mech is.
So it sorta just sits on the ground or its to high up and the legs dont touch the ground or the mech looks to “unatural”