When I zoom out and my camera is far away from the mesh(es), all the edges of the mesh appear to have a white color. The problem occurs inside of studio and blender.
Does anybody have a solution?
When I zoom out and my camera is far away from the mesh(es), all the edges of the mesh appear to have a white color. The problem occurs inside of studio and blender.
Does anybody have a solution?
Can you apload another pic I can’t really make it out what I’m seeing
I have added 2 more images showing the problem. Example 1 shows it in studio, example 2 in blender, and example 3 in studio again.
Change your graphics probably?
It has nothing to do with the graphics, it’s occurring in both blender and studio.
Then textures or you know the grind maybe add more grids I know nothing on blender so try them
Yeah, that’s not gonna work. And also it’s called subdividing, not adding more grids.
Now I remember then idk what else it’s just texture did you made it you uploaded a texture btw I’m still learning the basics or blender so sorry if I forgot the words
“add more grids” rofl.
My guess is it has a bad normalmap or reflectionmap or some other sort of map (theres a bunch)
how did you texture it? does the texture have alpha?
Srry I just realize how dumb it was but could it be?
If it appeared it blender that prob the texture Idk about you?
lol no. more vertices = more problems when it comes to 3d modeling. gtho
Wdym I didn’t talk about verticals (30charrss)
dude please stop replying, you arent helping this guy. youre getting off topic, and youre not adding to the conversation.
@zackslater if you provided more information regarding the issue I would be better able to assist you
@Ezmoreth I used texture paint with a stencil image to texture it. A friend who’s a modeler as well suggested I redo the texture. If the problem consists after that. I will give more info.
When you texture just color a little bit outside the line on the UV that should fix the issue. That issue happens because game engines lower the resolution depending on how far away the user’s camera is from the model.
@ZeloriousThat fixed it, thanks