Modify MeshPart.MeshId through plugins/command bar

Literally why they didn’t added mesh editor to the engine yet? It would solve everything because buiolt in mesh editor woudldn’t need any Ids or sth. And would be much simpler and easier to use. Instead of making editable meshes in experience they should add it in studio.

Use case:

  • We were optimising the meshes in our game and we wanted to edit the MeshId property of many meshes in bulk. However the command bar or plugins don’t seem to have access to edit the MeshId property, which slowed this process down a lot.
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