The module script seems to suggest that it updates after the local scripts runs, but I can’t be 100% sure.
maybe you should add a wait(3)
infront of all of the code just to make sure?
just a temporary replacement, again.
eg:
--New LUA Voice Over script for COD Roblox MP game by @Pic3yune.
local GetLogic = require(game.ReplicatedStorage:WaitForChild("new_team_logic"))
local Team1 = GetLogic.Team1
local Team2 = GetLogic.Team2
local Head = game.Players.LocalPlayer.Character:WaitForChild("Head")
local Lines = nil
wait(3) --temp again
if true then --temporary replacement, just for testing my suspicions
if Team1 == 1 then
Lines = game.ReplicatedStorage.vox_players.americans:GetChildren()
elseif Team1 == 2 then
Lines = game.ReplicatedStorage.vox_players.british:GetChildren()
elseif Team1 == 3 then
Lines = game.ReplicatedStorage.vox_players.canadian:GetChildren()
local Voiceline = Lines[math.random(1, #Lines)]:Clone()
Voiceline.Parent = Head
print("VOX Success!")
if _G.Side == 1 then
if Team2 == 1 then
Lines = game.ReplicatedStorage.vox_players.aipc:GetChildren()
if Team2 == 2 then
Lines = game.ReplicatedStorage.vox_players.chinese:GetChildren()
if Team2 == 3 then
Lines = game.ReplicatedStorage.vox_players.africans:GetChildren()
local Voiceline = Lines[math.random(1, #Lines)]:Clone()
Voiceline.Parent = Head
print("VOX Success!")
end
end
end
end
end
end
im gonna send a quick script that you should quickly replace with, and send me the result. I’ll just add a lot of prints to debug.
--New LUA Voice Over script for COD Roblox MP game by @Pic3yune.
local GetLogic = require(game.ReplicatedStorage:WaitForChild("new_team_logic"))
local Team1 = GetLogic.Team1
local Team2 = GetLogic.Team2
local Head = game.Players.LocalPlayer.Character:WaitForChild("Head")
local Lines = nil
wait(3) --temp again
if true then --temporary replacement, just for testing my suspicions
print(Team1)
if Team1 == 1 then
print("resA")
Lines = game.ReplicatedStorage.vox_players.americans:GetChildren()
elseif Team1 == 2 then
print("resB")
Lines = game.ReplicatedStorage.vox_players.british:GetChildren()
elseif Team1 == 3 then
print("resC")
Lines = game.ReplicatedStorage.vox_players.canadian:GetChildren()
local Voiceline = Lines[math.random(1, #Lines)]:Clone()
Voiceline.Parent = Head
print("VOX Success!")
if _G.Side == 1 then
if Team2 == 1 then
Lines = game.ReplicatedStorage.vox_players.aipc:GetChildren()
if Team2 == 2 then
Lines = game.ReplicatedStorage.vox_players.chinese:GetChildren()
if Team2 == 3 then
Lines = game.ReplicatedStorage.vox_players.africans:GetChildren()
local Voiceline = Lines[math.random(1, #Lines)]:Clone()
Voiceline.Parent = Head
print("VOX Success!")
end
end
end
end
else
print("team mismatch")
end
end
i simply added prints for every occasion.
Wait I figured it out, I literally just needed to add this under every if/then statement
Lines = game.ReplicatedStorage.vox_players.americans:GetChildren()
local Voiceline = Lines[math.random(1, #Lines)]:Clone()
Voiceline.Parent = Head
ohhh, so it WAS working!
i was thinking that you’d use that variable later on in the script or something.
Well, glad you atleast figured it out!
1 Like
I thank you for your help! Please take care!
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.