Where do players draw the line in Monetization in RPGs with Permadeath?
How many microtransactions is too much for this game?
I’m starting to get pretty far ahead in my project, Lands of Hell. I wanted to have the core mechanics done before I even fully plann out monetization so the players are paying to support a game that exists, not a game that might or might not be finished someday.
The game does include permadeath, I don’t have the specifics planned out, but essentially when you die (or die a number of times) your character dies and you make a new one.
Current Idea
https://gyazo.com/bda9ff65241dc9cf5e7b1277bbdb533c
One idea I had is taking advantage of my character customization system, rather than letting you start the game with the ability to make your own cosmetics items (such as a mask, hat, hair, etc) you get preset items, but you can buy dev products to add to your options of items.
Default character, likely to be the presets with boy hair.
Example:
- Player starts off with the default character with either a boy or girl hair, a bandana, and a cowboy hat.
- Player purchases the dev product to make a top hat.
- Player puts on the top hat and start their character with it.
- Player dies.
- Player can make a new character with either a boy or girl hair, a bandana, a cowboy hat, AND a top hat.
- Player can only start their character with 1 hair, 1 mask, and 1 hat.
You will still be able to buy/loot items from other players and NPCs (except hairs lol) just by playing. These cosmetic items include hats, masks, hairs, shirts, and pants. All this does is let you further customize your character you first start with.
Examples of monetization with permadeath
In Rogue Lineage there’s several microtransactions. If you want to change your race, you have to either find a rare artifact that does so in-game or you can pay robux to get a random race. And once you reroll, if you want to go back to your original race, you’ll have to keep rerolling until you get the one you want.
You can also revive yourself from being perma-death’d once per character for 1,000 robux (was 1k last I played)
Please tell me what you guys think, thank you for reading!