The thing is, the explosion script is in a script that clones to the ticking bomb that’s in workspace, so I cant really do that.
I assume this to be the bomb creator? If so, you have the player - you just need to check the Value
for the creator
.
explosion.Hit:connect(function(part, distance)
onPlayerBlownUp(part, distance, creator)
if creator.Value ~= nil then
local money = creator.Value:FindFirstChild("Money", true)
if money ~= nil then
money.Value += 5
end
end
end)
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