More ZIndex

http://en.wikipedia.org/wiki/Counting_sort[/quote]

So is there a reason we cant have 50 or 100?

omg just send me your UIs and I’ll fix them for you so you can stop whining.

Look out kids, he’s stealing UIs.

Nah, jk, the current amount is limited. It is better practice to just copy paste gui’s over the same zindex on top of eachother in order of what you want to appear on top currently (if that made sense E___E, I’m too tired to form meaningful sentences.)

Look out kids, he’s stealing UIs.

Nah, jk, the current amount is limited. It is better practice to just copy paste gui’s over the same zindex on top of eachother in order of what you want to appear on top currently (if that made sense E___E, I’m too tired to form meaningful sentences.)[/quote]

Yeah – pointed that out already.

Look out kids, he’s stealing UIs.

Nah, jk, the current amount is limited. It is better practice to just copy paste gui’s over the same zindex on top of eachother in order of what you want to appear on top currently (if that made sense E___E, I’m too tired to form meaningful sentences.)[/quote]

Yeah – pointed that out already.[/quote]

you know me and my almighty tl;dr skills :open_mouth:

The reason I ask is because I actively change the ZIndex in my GUI. A small increase would be helpful

We’ve requested this feature since GUIs first came to Roblox. I also made a Client Features request for more or unlimited ZIndices.

If you won’t do it, at least provide some reasoning :confused:

I am currently using larger numbers with ZIndex with my CCG which is nearing completion.
I have 2 choices with the current limits:

  • I make the GUI look like crap by spacing things out and throwing some parts off screen.
  • I deal with glitchy-looking GUIs where it is inconsistent