Most preferred / Best Frameworks?

My advice would be not to rely on a “Framework” but use a variety of quality tools that get the job done.


In my main projects I use the following open source assets:

ProfileService and ReplicaService compliment each other very well.

Other Datastore Modules

– You don’t have to use a datastore module however if your game has trading or important player data then I suggest to use them.

Admin Control

  • Cmdr. It has great intellisense and customizability.

– You can use admin guis too, there are plenty. I use Cmdr because it’s more than an Admin panel and helps a lot with testing your game for bugs!

Replication

  • Complex replication; ByteNet, for sending large quantities of data in a small period of time.
  • General networking: Use standard Remote Events/Functions, I also Made a custom Remote module, which I may opensource later.

– If your game is simple then standard remotes are perfect. FPS Shooters or high performance games may need a networking module (buffer module)

Visual

Audio

– This module was modded from a previous Roblox template, it has preloading and effect playing functions too. (I mainly use it for BGM)

(Other) Utilities


There are many free resources in #resources:community-resources . A lot of them were compiled into a list: # | best posts - free/paid | #. Some of these are paid but they are still awesome :sunglasses:

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