My animations aren’t playing correctly, In the following clip, I create a Motor6d connected to the LowerTorso and then create one that’s to the right hand. There are 2 animations being played. One is the equip animation which is all the spinny stuff, and 2 is the Idle animation. The Idle animation showcases the Motor6d on the hand quite nicely, but not the one on the lower torso. They’re both played on the client, although I’ve tried playing the equip animation on the server to no avail.
Pretty sure this is an issue occuring on roblox’s behalf, It’s happening to other developers aswell who have tried every fix in the book.
What further points to it being ROBLOX is when you get close to the character it decides to play.
Do you create it on the server then play it on the client? If so, you might be interested in setting the baseparts network ownership to the client that its being rendered on. Looks like that client has ownership of its body parts but not the little tool.
I have had this issue and its still unsolved for me, I do every single thing on the server and the motor6d animation only plays when I go near the person playing the animation