Motor6d to Bone

I made a block rig in roblox, then made a skinned mesh to go on top of it(block rig is transparent)
The bone positioning and stuff is the exact same as the motor6d’s on the rig since i used a plugin to export the block rig to blender.
My question is, how can i get the bones to match up exactly with the motor6ds when its moving?

can you send a picture of what the rig looks like?

I suggest moving this to #help-and-feedback:art-design-support

It wouldn’t be in the categories because the solution would most likely involve a script.

I found this possible solution

In the first reply

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this isn’t quite what i mean.
I am not welding anything to a skinned mesh, I am wanting to make the bones in a skinned mesh match up to a motor6d rig. the skinned mesh is just what u see, and the invisible rig is what actually does all the work.
the issue is motor6’s dont have a CFrame value so trying to make them match up is quite hard

What im wondering is how can I turn a motor6 positioning into a useable position for setting the bone cframe.

Motor6Ds have a Transform value now

Needing to do the same thing as @PrimitiveMen , did you ever find a solution?