Hello!
So why would you use mouse.Hit.p instead of mouse.Hit? As far as I know mouse.Hit returns a CFrame and mouse.Hit.p returns a Vector3. So why can’t you just keep it mouse.Hit?
Even DevHub tells you that you should use mouse.Hit.p but why?
Hello!
So why would you use mouse.Hit.p instead of mouse.Hit? As far as I know mouse.Hit returns a CFrame and mouse.Hit.p returns a Vector3. So why can’t you just keep it mouse.Hit?
Even DevHub tells you that you should use mouse.Hit.p but why?
Well, you can use CFrame or Vector3, which are the same basically since you can get the X, Y, and Z values from both. The only thing you would need to use mouse.Hit.p for is that it is easier to compare magnitudes since using CFrame, you would have to go (Vector3.new(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)-(Other Vector3 position)).Magnitude, so it is more efficient to do (mouse.Hit.p-Other Vector3 position).Magnitude, so there is not that much of a difference when using mouse.Hit and mouse.Hit.p
Mouse.Hit
is more accurate when animating or moving PrimaryParts.
While the post has been solved, Mouse
is now less meant to be used than UserInputService. You can do UserInputService:GetMouseLocation()
and camera:ScreenPointToRaycast()
now, as well as getting input objects’ positions.
Those are not in CFrames though like Mouse.Hit.