Bumping this thread with some new info I have just realised, this does seem to work fine in actual game but not in studio, is there any way to get it to also work in studio since it’d really ease my testing? It has worked twice in studio before so there must be a way
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Use Target Filter to prevent it from touching unnecesary parts
Finally I got it to work on studio by simply adding a delay to my camera system so it ran a little later, thanks for all the help guys.
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