Idk if this is a bug or what, but here’s the gist of it:
The game changes player’s character via player.character = model. Mouse object not ignoring that model despite being player’s character.
The wiki states: “The Character of the Players.LocalPlayer is ignored by the mouse automatically.” so I don’t get it, Mouse.Target (haven’t tested Mouse.Hit) doesn’t ignore the player’s character model. Setting Mouse.TargetFilter as the model works, but it’s supposed to auto ignore character.