Here’s what I did. pitch in this case would be your answer. waist is your LowerTorso->UpperTorso.
waist.Transform = CFrame.fromAxisAngle(
lowerTorso.CFrame:toObjectSpace(rootPart.CFrame).rightVector,
pitch) * waist.Transform
Here’s what I did. pitch in this case would be your answer. waist is your LowerTorso->UpperTorso.
waist.Transform = CFrame.fromAxisAngle(
lowerTorso.CFrame:toObjectSpace(rootPart.CFrame).rightVector,
pitch) * waist.Transform