local ServerStorage = game:GetService("ServerStorage")
local Model = ServerStorage:FindFirstChild("MyModel")
local clone = Model:Clone()
clone.Parent = workspace
Don’t name objects/models in ‘Model’ or any exisiting class name, it can cause confusion to the script.
You shouldnt ask for stuff as simple as this on the forum. Use tutorials to understand how to do stuff like this.Also try debugging with print to see if its nil. I recommend setting the models parent to replicated storage (in studio) then trying and use :waitforchild() to ensure it has loaded as scripts in serverscriptservice will run quicker then parts can load in