I had the same issue. To avoid this problem, use an AlignOrientation
on the HumanoidRootPart
instead of manually updating/lerping the CFrame of the root part every frame.
Using an AlignOrientation won’t cause MoveToFinish
to fire!
I had the same issue. To avoid this problem, use an AlignOrientation
on the HumanoidRootPart
instead of manually updating/lerping the CFrame of the root part every frame.
Using an AlignOrientation won’t cause MoveToFinish
to fire!