Moving character along with a spring

In my Spider-Man game, when my player swings, it is kind of weird to have the player completely vertical throughout the swing. I want to move the character like he is swinging and rotate the player along the angle of the web.

This is what it looks like right now (my game)

And this is what I want it to look like (other Spider-Man game)

As you can see the player’s character moves with the web. I’m using invisible spring constraints for my webs with a beam for the web texture. Can someone help me achieve this?

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Try using my physics char controller and lower the drag friction attribute when swinging.

The issue seems to be caused by the default humanoid movement applying drag friction and hence has no momentum.

I don’t quite understand how this works with my problem.

The physics are fine, I just want the player to move with the web properly.

Oh, I thought you wanted momentum since in your version after you stopped swinging the character just stopped.

For the orientation you can do this to align with the vector that is going from the character towards the web position.

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