Trying to figure out why the platform in my test model does slide back and forth. It currently goes from a starting point to the destination OK, but rather than sliding back it jumps back to the start position… so if a player is riding the platform and the platform jumps over, the player simply falls.
local model = script.Parent
local platform = model.Platform
local positionA = model.PlatformStart.Position
local positionB = model.PlatformEnd.Position
while true do
platform.Position = positionB
wait(6)
platform.Position = positionA
wait(6)
end
No offence, but don’t assume people don’t search just because you don’t feel somebody has thought it through. I’ve read through many, many posts to look for a simple elegant solution, to what seems like a simple problem using constraints to achieve the goal, and feels like I’m half way there.
Considering this is pretty simple with the legacy body movers, I feel it should be fairly simple with constraints as well.