My animation does not play on player

Can you share your full script and the script responsible for firing the remote? localscript.

just play anim locally why server sided?

animation script is serversided , but the remote gets fired from a client

just do the anim locally why server sided?

rig script

local anime=Instance.new('Animation')
anime.AnimationId='rbxassetid://84310466049961'
b=script.Parent.Humanoid:WaitForChild('Animator'):LoadAnimation(anime)
b:Play()
b.Ended:Connect(function()  
task.wait(2)
b:Play()
end)

my problem right away is that the animation doesnt play

bro just listen play the anim in a local script

1 Like

used it on a local script but the result is same as before

Id of 14 or 15 numbers? I recently created one and it had 11 numbers

Assets these days get random number generated i think.

Can we have all the scripts involved.

test this (oh wait)

local anime=Instance.new('Animation')

anime.AnimationId='rbxassetid://84310466049961'
anime.Parent = game.ReplicatedStorage

library.OnServerEvent:Connect(function(plr)
	plr.Character.Humanoid:WaitForChild('Animator'):LoadAnimation(anime):Play()
end)

bruh library not defined? or is that not full script make sure ur firing right remote

k i will replace the library then
since it’ll be less time wasting

still , defining its parent didnt work ;{

Try using WaitForChild everywhere and up to 5 seconds:

example:WaitForChild(“example_example”, 5)

at this point is either that the remote event does not fire… or the animator doesnt work either (idk how)… or you should just make it a localscript and modify the script

i did test it on a tool , and uh in a local script & script , did not play

i quit lol

good luck trying to fix ur issue :wave:

can u show a full vid of u trying in game