Can you share your full script and the script responsible for firing the remote? localscript.
just play anim locally why server sided?
animation script is serversided , but the remote gets fired from a client
just do the anim locally why server sided?
rig script
local anime=Instance.new('Animation')
anime.AnimationId='rbxassetid://84310466049961'
b=script.Parent.Humanoid:WaitForChild('Animator'):LoadAnimation(anime)
b:Play()
b.Ended:Connect(function()
task.wait(2)
b:Play()
end)
my problem right away is that the animation doesnt play
bro just listen play the anim in a local script
used it on a local script but the result is same as before
Id of 14 or 15 numbers? I recently created one and it had 11 numbers
Assets these days get random number generated i think.
Can we have all the scripts involved.
test this (oh wait)
local anime=Instance.new('Animation')
anime.AnimationId='rbxassetid://84310466049961'
anime.Parent = game.ReplicatedStorage
library.OnServerEvent:Connect(function(plr)
plr.Character.Humanoid:WaitForChild('Animator'):LoadAnimation(anime):Play()
end)
bruh library not defined? or is that not full script make sure ur firing right remote
k i will replace the library then
since it’ll be less time wasting
still , defining its parent didnt work ;{
Try using WaitForChild everywhere and up to 5 seconds:
example:WaitForChild(“example_example”, 5)
at this point is either that the remote event does not fire… or the animator doesnt work either (idk how)… or you should just make it a localscript and modify the script
i did test it on a tool , and uh in a local script & script , did not play
i quit lol
good luck trying to fix ur issue
can u show a full vid of u trying in game