My animation that I have recently uploaded to my inventory cannot be seen

It would play because it was made to play an animation when you do any movement actions so you just gotta change the running animation string to yours. Did you place your animation id in the running string value?

Yes. I’m so confused why it still isn’t playing, can you please test these toolbox animations yourself?

Save the keyframe sequences and then upload them to your inventory, then try and play them in a clean baseplate.

Oh my bad i get why it might not be working so remember that i told you to change the animation id of the string value named running or run? Well thats the wrong one haha its actually the walk one just paste your animation id to the walk animation on the script and it should work!

these animations are R6 lol

use R6 i guess:
image

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THANK YOU SO MUCH, I FELT LIKE IT WAS THE TOOLBOX.

But other issue now:

task.wait(3)
local Players = game:GetService("Players")

local Player = Players.LocalPlayer
local Character = script.Parent

local Humanoid = Character:WaitForChild("Humanoid")
local Animator = Humanoid:WaitForChild("Animator")
local Animation = script:WaitForChild("Animation")

local AnimationTrack = Animator:LoadAnimation(Animation)
AnimationTrack.Priority = Enum.AnimationPriority.Movement

AnimationTrack:Play()

The animationpriority is movement, yet if I stand still it’s still playing??

just replace the walk animation in the default animate script or make ur own detection using Humanoid.Running

:man_facepalming: :man_facepalming: :man_facepalming: :man_facepalming: :man_facepalming: There is no way this was the problem i thought this was so obvious nobody would ask it…

I’m sorry bro they didn’t specify what type of animations they were for I got confused.

Are you new to using animations?

But I assumed that these animationpriorities would work on their own

Idle works only when the character is idle, movement works only when the character moves.

Roblox even says that they recommend these for idle/character movement animations.

no it doesnt work like that, you still need ur own detection. i recommend just replacing the anim in animate script

No, I’ve been using them for a while. I made a mistake okay don’t wreck me for it.

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Alright dude i never meant to wreck you its just that after animating for a while you would already know that but its ok. Hahaha

Oh I don’t animate lol, I just script. So I don’t know everything about how animations work like when they’re uploaded and stuff, but obviously as scripters we need to knows the basics about every skill.

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