My car's wheels are glitching out while driving, how to fix it?

Try using qPerfectionWeld? [30 char]

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Welding has nothing to do with this, it’s about suspension and weight.

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Here is how it behaves (Constraints, Welds and etc visible)

@EcoScratcher So I had investigated further, and it’s not either WeldlConstraint, SpringConstraint or CylindricalConstraint, it’s caused by HingeConstraint on front wheels, making the car shake. I don’t really know what to do to stop this behavior from happening.

Again, it’s probably because your attachment is off centre. The position of the attachment needs to be either set to 0, 0, 0 or y=0 and x or z set to 0 (since with a HingeConstraint, Attachment1 is set to the WorldPosition of Attachment0) so that the wheel rotates around it’s centre rather than being off-axis.


Do you mean by that, these?

No, I mean the ones in the wheel

In the wheel they are perfectly on center

Bumping this topic, as solution wasn’t found to this day, and I need help to fix this issue.

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From the looks of it, the rear is fine. I don’t know how you did the steering of the car but I’m pretty sure it’s because of the steering that is messing with your wheels. Similar problem happens to me, and it’s either because of too much torque or too little. (at least that’s how I think, could be weight too)

Try increasing the density of the tire and the density of whatever block turns the wheel (if you have that)

I already fixed it, by using other chassis that I made.

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where is the error for you? i’m experiencing something similar

Is the main body of the car set to can collide = true?