Try using qPerfectionWeld? [30 char]
Welding has nothing to do with this, itās about suspension and weight.
Here is how it behaves (Constraints, Welds and etc visible)
@EcoScratcher So I had investigated further, and itās not either WeldlConstraint, SpringConstraint or CylindricalConstraint, itās caused by HingeConstraint on front wheels, making the car shake. I donāt really know what to do to stop this behavior from happening.
Again, itās probably because your attachment is off centre. The position of the attachment needs to be either set to 0, 0, 0 or y=0 and x or z set to 0 (since with a HingeConstraint, Attachment1 is set to the WorldPosition of Attachment0) so that the wheel rotates around itās centre rather than being off-axis.
No, I mean the ones in the wheel
In the wheel they are perfectly on center
Bumping this topic, as solution wasnāt found to this day, and I need help to fix this issue.
From the looks of it, the rear is fine. I donāt know how you did the steering of the car but Iām pretty sure itās because of the steering that is messing with your wheels. Similar problem happens to me, and itās either because of too much torque or too little. (at least thatās how I think, could be weight too)
Try increasing the density of the tire and the density of whatever block turns the wheel (if you have that)
I already fixed it, by using other chassis that I made.
where is the error for you? iām experiencing something similar
Is the main body of the car set to can collide = true?