My car's wheels are glitching out while driving, how to fix it?

Try using qPerfectionWeld? [30 char]

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Welding has nothing to do with this, itā€™s about suspension and weight.

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Here is how it behaves (Constraints, Welds and etc visible)

@EcoScratcher So I had investigated further, and itā€™s not either WeldlConstraint, SpringConstraint or CylindricalConstraint, itā€™s caused by HingeConstraint on front wheels, making the car shake. I donā€™t really know what to do to stop this behavior from happening.

Again, itā€™s probably because your attachment is off centre. The position of the attachment needs to be either set to 0, 0, 0 or y=0 and x or z set to 0 (since with a HingeConstraint, Attachment1 is set to the WorldPosition of Attachment0) so that the wheel rotates around itā€™s centre rather than being off-axis.


Do you mean by that, these?

No, I mean the ones in the wheel

In the wheel they are perfectly on center

Bumping this topic, as solution wasnā€™t found to this day, and I need help to fix this issue.

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From the looks of it, the rear is fine. I donā€™t know how you did the steering of the car but Iā€™m pretty sure itā€™s because of the steering that is messing with your wheels. Similar problem happens to me, and itā€™s either because of too much torque or too little. (at least thatā€™s how I think, could be weight too)

Try increasing the density of the tire and the density of whatever block turns the wheel (if you have that)

I already fixed it, by using other chassis that I made.

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where is the error for you? iā€™m experiencing something similar

Is the main body of the car set to can collide = true?