It might be the rig, try using Character.Humanoid:LoadAnimation() instead of a animator:
local LoadedAnimation = player.Character.Humanoid:LoadAnimation(animationeee)
It might be the rig, try using Character.Humanoid:LoadAnimation() instead of a animator:
local LoadedAnimation = player.Character.Humanoid:LoadAnimation(animationeee)
Problems:
[the local loadedanimation = player.character.humanoid.loadanimation(animationee) thing i even copy and pasted it.
That is strange, try debugging by adding a print statement at the top of your triggered function. After this, check console. If it printed, the function runs. If it didnāt, the function isnāt running at all.
But Humanoid:LoadAnimation()
is already deprecated, you shouldnāt use that.
I know that, but I am just seeing what works and what doesnāt.
I just might of figured it outā¦
This is an huge problemā¦
I have the āAnimateā Scriptā¦
And that script overrides animations, maybe?
without the animate script i cant move as spiderman, what is this going to be T-POSE man simulator. anyways iām testing some things, and iāll show you how they go
fixed, fixed, fixed, atleast for yours, when i use your,s even with the rig and animate script, it works, but if i use mine it doesnt.
so its not really fixed e e
I took a spiderman rig from the toolbox and it worked.
thats the same i used, i had to import all the animations together (atleast i think) yeah i tested the rig on yours, and it worked, but mine doesnt for some reason. and its exactly the same, did you edit anything in yours? (also it plays like 5 times when i do it aswell)
Iām not exactly sure what you mean, no, I didnāt edit anything in my rig.
Yours works, mine doesnt, same code, did you edit anything in yours? [not the rig, i mean the script] You have an attachment, i tried to give mine that and edit the script to make the attachment thing work, but yeah all fine, but my leaderstats script doesnt give anything, the animation on yours loops. (holy shit this is post 32 am i an idiot or something)
I didnāt edit anything in the rig.
Could you try the exact same thing in a baseplate?
it is legit an baseplate with an pizza box and an table
Yes, because I accidentally made the audioās looping property enabled.
I didnāt really edit too much in the script, but try removing the stuff you donāt use anymore in your script. Anyways, this is probably a problem with your rig.
fixed, the audio is not looping (i dont have headphones on) just the animation is looping, even with animation:stop() is there an way to pause or stop animations?
You might have enabled the āLoopā property in your animation.
I donāt know whatās wrong now.