My fall damage script is not breaking trough the loop

Hmm. It seems slightly complicated. What if, when a player joins, you assign a false bool value within the player called “Gliding”. In the glide script, make this true when they’re gliding and false again when they stop. In the fall damage script simply make sure the value is false before removing health.

Edit: Whoops, @Osrock_626 replied while I was typing.

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