My game decides to implode with bugs if I use a fps unlocker

Firstly, rbxfpsunlocker isn’t a DLL injector, but a memory editor. Secondly, Roblox condones it to avoid having to unlock the cap themselves. You’re punishing users for using something they should be allowed to.

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Multiply by the DeltaTime to cancel out the higher ammount of frames or create a table that is checked every frame with the mean of the amount of runs compared to the time, if the mean is over 1 then allow the loop to run, something like this can make a renderstepped loop run at <60 fps