Condensing the code here, a couple nitpicks:
-
Please do not use the Instance.new() parameter, as it takes more performance than what you’d expect it would, make sure to always set the
.Parentproperty last when you can -
Consider indenting your code, so that it looks proper & it’s way easier having to look at this:
local Variable = 20
local Question = "What is the Bee Movie?"
Rather than this:
local Variable = 20 local Question = "What is the Bee Movie?"
- As someone mentioned before, you’re attempting to index something that’s non-existent within the Player Object that you’re searching for
What you typed:
local stats = Instance.new("Folder")
stats.Name = "stats"
What the script’s also trying to index/find:
while task.wait(1) do
player.leaderstats.Bux.Value += 1 * player.multiplier.Value
end
This alone contradicts what you defined earlier, as the script is unable to detect that name within the Player, which returns back as an error
- ^ Adding onto this, you don’t need to keep indexing your “Just newly made Instances” from the
playerinstance again while you can obtain them by referencing their variable instead:
while task.wait(1) do
bux.Value += 1 * multiplyer.Value
end
This should be the fix for it here:
game.Players.PlayerAdded:Connect(function(player)
local stats = Instance.new("Folder")
stats.Name = "stats"
stats.Parent = player
local bux = Instance.new("NumberValue")
bux.Name = "bux"
bux.Value = 0
bux.Parent = stats
local multiplyer = Instance.new("NumberValue")
multiplyer.Name = "Multiplier"
multiplyer.Value = 1
multiplyer.Parent = plr
while task.wait(1) do
bux.Value += 1 * multiplyer.Value
end
end)