This is what’s in the GUI if that’s what you’re asking for:
This just changes the Text.
local status = game.ReplicatedStorage:WaitForChild("Status")
script.Parent.Text = status.Value
status.Changed:Connect(function()
script.Parent.Text = status.Value
end)
And as I mentioned, after I click the button, maps gets cloned into workspace which has a intvalue inside & a script. The script is then set to wait along with the intvalue to 10 seconds, but it stops at 2, while the Intvalue is done waiting for 10 seconds.
local Status = game.ReplicatedStorage:WaitForChild("Status")
for i = 10,0, -1 do
wait(1)
print(i)
Status.Value = "My Text here (" ..i..")"
if i == 0 then
Status.Value = ""
end
end