Is it a server script that is firing it to the clients or a local script?
Server script, you can’t fire :FireAllClients from the client.
try firing it from replicated storage i always do that
Yes, I just wanted to check if you were doing that.
I agree, ReplicatedFirst is for models, right?
place the remote event in rep storage and fire it
ye and some scripts but not events
Nope, still the same “empty” output panel, both in client and server.
well ok imma make it and comeback
i just did it and it worked normally, i fired the event through a click detector.
I guess my studio instance is broken in that case, i’ll just mark your comment as the solution.
try firing the event through another way other than the command bar
script i used:
script.Parent.ClickDetector.MouseClick:Connect(function(plr)
game.ReplicatedStorage.RemoteEvent:FireClient(plr)
end)
local script:
game.ReplicatedStorage.RemoteEvent.OnClientEvent:Connect(function()
local Time = 60
for i = 1,60 do
wait(1)
Time = Time - 1
game.Workspace.Sign.SurfaceGui.SIGN.Text = tostring(Time)
end
end)