Need help making game optimizations

Yes, exactly.

Put your Module Scripts where they can only be accessed by a Server Script.

To understand better, create a blank baseplate a click on Test. It will open a Server Window and a Client Window.

Any of the places you can access in the Client window can be accessed in the real world also.

you could do something like this:
Some mouse inputBegan event that fires the function that contains the combostreak stuff, if you pretend to work with the ‘‘player character’’ make sure to send it each time you fire the remote event FROM the Client, so in the server side, you will be able to use the character as you wish, may be for some Teleportation, walkspeed changes or preventing jumping and other stuff based on SKILLS, PASSIVES or some other stuff, same applies to any other thing you wish

not really that hard, the worst part, i believe, is making a good sync wish your animations and when you create a perfect ‘‘Hitbox’’ momentum
because right after the player CLICKS , you need to FireClient(NumberOfComboStreak)
and according to the combo and your class , you play a specific animation

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