I’m trying to do a player tag system using IntValues where “1” means the tag is active and “0” is inactive
I have a “task” that should tick the “Has Uranium” tag as “1” but it seems it isn’t working
I’ve tried looking at a few other posts and none of them seem to help my issue
Here is the code I’m using
local PlayersServ = game.Players
local Player = game.Players.LocalPlayer
local TAG = Player.PlayerScripts["Player Tags"]
--Settings--
--Settings--
Button.Triggered:Connect(function(player)
print("Event fired")
TAG["Has Uranium"].Value = 1
print("Gave "..Player.Name.." Tag")
end)