im having a problem in making a gamepass of “become the hero”, where when the player buys it, he is weared a different accessory, different quests, different cutscenes and spawned in a different map. if someone awnsers with the following question i will likely appreciate it. Thank You
When you normally giving the player an accessory/quest/cutscenes, check if they own the gamepass, if they do then instead of giving them the normal features give them the features they paid for, and ye, you can use the MarketplaceService function UserOwnsGamePassAsync(UserId, GamePassID) to know if the player owns the gamepass.
Is this a request or a question about your scripts… I’ll help you get your scripts working. If you want me to design the whole thing, that hardly comes for free.
I never said I would design anything. I said that would not come for free (by most anyone).
What did you read there? … This here is starting to be most every “Question”.
@zpapapn
If you need to stumble a bit then stumble and post it. I can work with that here.
By the rules of this forum, I actually can’t even start to answer that as posted.
I would recommend asking a better question examples:
How could I change the players accessories
How should/could I make a quest system that allows me to change the players quests based on values
How to check if player owns gampass
Also, I would at least come with some type of code like others have said:
Everyone here is most happy to HELP fix or optimize a script for you. Yet, coming on here asking for someone to make it for you shows a sign of laziness. If you want someone to make you script you should look on other places to HIRE and PAY for someone to make it.
yes well, i didn’t really say it like that i suppose, i am also aware that spoonfeeding isn’t allowed in the devforum, what i actually ment is a simple explanation or like if it should be
all in 1 script.
Well, you can detect if the player owns the gamepass. You can invent some way to turn the player into the hero. Let’s say you have a button in the user interface. When you click it, it will check if the player has the gamepass (else prompt them the gamepass to purchase it) If they have it, then in the same script you can make a CharacterAdded signal which will change their accessories and will teleport them where your hero map is. Idk about the quests and cutscenes tho, that’s up for you.