Let’s say that I have a BindableFunction located in ReplicatedStorage, and a LocalScript inside the StarterPlayerScripts folder which has the following code:
game.ReplicatedStorage.Function.OnInvoke = function()
return game:GetService("PublishService").CreateAssetOrAssetVersionAndPollAssetWithTelemetryAsyncWithAddParam
end
The code above makes a Lua function, which will get the CreateAssetOrAssetVersionAndPollAssetWithTelemetryAsyncWithAddParam
function of PublishService, then return it to the invoker of the BindableFunction.
Now, when I try to invoke the BindableFunction in a different Lua VM, such as the CommandBar, I am able to print the memory address of the function:
But I can’t call it:
Is there any way to pass a function between different Lua VMs and still be able to call it in a different VM? Perhaps a service that I missed, that allows communication between different VMs and I am able to pass a function via that?
Thank you!