alright can you add print(l.Enabled)
after “l.Enabled = false”?
if it says false, the script is working fine.
Does this script work for you?
1 Like
Yes, i created my own simpler version and it works just fine.
repStore.SpellEvents.FlameRitual.OnServerEvent:Connect(function()
if game.Workspace.Altar.IsActive.Value == true then
for _,l in pairs(game.Workspace.Flames:GetChildren()) do
if l:IsA("ParticleEmitter") or l:IsA("SurfaceLight") then
l.Enabled = true
end
end
end
end)
this should enable the lights and partcles
a problem is
it waits 5 seconds in between disabling each thing
so in my script i enable them and disable them 5 seconds later
it waits 5 seconds then disables one thing, another 5 disables the second and another 5 and then disables the light
yes you shouldn’t put wait inbetween the iteration
maybe create a new script iterate through all objecty you want
this time use
l.GetPropertyChangedSignal("Enabled"):Connect(function()
if l.Enabled==false then return end
task.wait(5)
l.Enabled=false
end)
something like this…