Amine360YT
(identityfraud_man)
#41
When i use local script it shows that player died only for client?
Feedekaiser
(Feedekaiser)
#42
No long as you are killing the LOCAL player it will replicate (Unless you changed the networkowner of local character)
LocalWE
(WilliApple)
#43
@Feedekaiser
This loop solution could work as long as :Disconnect()
was used.
Help guide:
Handling Events (roblox.com)
1 Like
Feedekaiser
(Feedekaiser)
#44
Which complicates the issue and is more easily managed with using Humanoid.Touched.
Amine360YT
(identityfraud_man)
#45
I think the Local Script is the most effective way currently.