Need help with a script

I am trying to make a system where if the green cube is on the Green Plate and the red cube is on the Red Plate it opens the doors. When the cubes are on the right plate the counter text is not changed and the doors don’t open. I am decently new to scripting so I have not found a reason for the issue, help would be appreciated. Here is the code –

local TweenService = game:GetService("TweenService")

local folder = script.Parent.Parent

local platePart1 = script.Parent.RedPlate:WaitForChild("Collision")
local platePart2 = script.Parent.GreenPlate:WaitForChild("Collision")
local counterLabel = folder.Counter.Screen:WaitForChild("SurfaceGui"):WaitForChild("TextLabel")

local elevator = folder.Exit.Door
local Right = elevator:WaitForChild("Right")
local Left = elevator:WaitForChild("Left")

local rightPos = Right.Position
local leftPos = Left.Position

local RedCube = folder.Redcube
local GreenCube = folder.Greencube


local counterState = 0

local plateActivated = {
	[platePart1] = false,
	[platePart2] = false
}

local originalMaterials = {
	[platePart1] = platePart1.Material,
	[platePart2] = platePart2.Material
}

local debounce = {
	[platePart1] = false,
	[platePart2] = false
}

local function movePlateDown(plate)
	local targetPosition = plate.Position - Vector3.new(0, 0.1, 0)
	if plate.Position.Y > targetPosition.Y then
		local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut)
		local goal = {Position = targetPosition}

		local plateTween = TweenService:Create(plate, tweenInfo, goal)
		plateTween:Play()
	end
end

local function activatePlate(plate)
	plate.Material = Enum.Material.SmoothPlastic
	movePlateDown(plate)
end

local function openDoors()
	local rightGoal = rightPos - Vector3.new(3, 0, 0)
	local leftGoal = leftPos + Vector3.new(3, 0, 0)

	local rightTween = TweenService:Create(Right, TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {Position = rightGoal})
	local leftTween = TweenService:Create(Left, TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {Position = leftGoal})

	rightTween:Play()
	leftTween:Play()
end

local function updateCounter()
	if counterState == 0 and plateActivated[platePart1] and plateActivated[platePart2] then
		counterLabel.Text = "1/2"
		counterState = 1
	elseif counterState == 1 and plateActivated[platePart1] and plateActivated[platePart2] then
		counterLabel.Text = "2/2"
		counterState = 2
		openDoors()
	elseif counterState > 0 and (not plateActivated[platePart1] or not plateActivated[platePart2]) then
		counterLabel.Text = "0/2"
		counterState = 0
	end
end

local function onTouched(hit, plate)
	if hit:IsA("BasePart") and (hit == RedCube or hit == GreenCube) and not debounce[plate] then
		debounce[plate] = true
		if plate == platePart1 and hit == RedCube then
			activatePlate(plate)
			plateActivated[plate] = true
			updateCounter()
		elseif plate == platePart2 and hit == GreenCube then
			activatePlate(plate)
			plateActivated[plate] = true
			updateCounter()
		end
		wait(1) -- debounce
		debounce[plate] = false
	end
end

local function onTouchEnded(hit, plate)
	if hit:IsA("BasePart") and (hit == RedCube or hit == GreenCube) then
		if plate == platePart1 and hit == RedCube then
			plateActivated[plate] = false
			plate.Material = originalMaterials[plate]
			updateCounter()
		elseif plate == platePart2 and hit == GreenCube then
			plateActivated[plate] = false
			plate.Material = originalMaterials[plate]
			updateCounter()
		end
	end
end

platePart1.Touched:Connect(function(hit) onTouched(hit, platePart1) end)
platePart2.Touched:Connect(function(hit) onTouched(hit, platePart2) end)

platePart1.TouchEnded:Connect(function(hit) onTouchEnded(hit, platePart1) end)
platePart2.TouchEnded:Connect(function(hit) onTouchEnded(hit, platePart2) end)

you can add print statments to debug the code and know why itnsot working
and can you add the code in Preformatted text because its hard to read

also i think it would be good if you used regoin3/zone+ for that as it will make it alot more simple

Okay, thanks for the info, I added it to a preformatted text too.